New Orleans, Louisiana

THE PURSUITNEW ORLEANS

The best walking city on the continent — and the pirate who saved it, then vanished with the proof.

The flagship edition: The Pirate's Share  ·  the French Quarter, on foot  ·  Built & ready
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The invitation

In January 1815, a smuggler bought his pardon with cannon smoke.

Jean Lafitte and his Baratarians turned down a British bribe, tipped off the Americans, and helped Andrew Jackson win the Battle of New Orleans. Then Lafitte took his pardon, slipped into the Gulf — and his "share" was never accounted for.

You'll be handed sealed envelopes, one at a time, and sent out on foot through the Quarter as his crew — moving the contraband, making the marks, hunting the share before the authorities close the streets.

Tonight, fact, legend and memory are three different things. Guard which one you trust.

One Quarter. Three ways in.

Three ways to play

One Quarter. Three stories.

The Pursuit comes to New Orleans in three editions — all self-guided, entirely on foot through the Vieux Carré, roughly two to three hours. The Pirate's Share is built and ready; two more are in the works.

The flagship — ready now

The Pirate's Share

Move the contraband. Find the share.

You are Lafitte's crew, and every one of you is holding a secret deal. From the dark forge on Bourbon Street to Jackson Square, the French Market and the levee, you move the goods and read the signs the privateers left behind — racing to find the share before the law closes the Quarter at your back. Was there ever any treasure? Or was the pardon itself the fortune?

  • Lafitte's forge, Pirate's Alley, Jackson Square, the French Market and the river
  • Every checkpoint verifies — the answer is on a marker you read on site, or the host approves your photo
  • Secret roles in play — every player a smuggler with a hidden deal
Enter The Pirate's Share
In development

The Quarter After Dark

What's ritual, what's rumour, what's murder.

Follow Marie Laveau and the voodoo trade through the Quarter to the brick ovens of St. Louis Cemetery No. 1 and the city's most notorious haunted houses. A mystery trail of belief and dread where the players split into believers and skeptics — and the truth is harder to find than the ghost story. Phones-down and sealed envelopes fit it beautifully.

  • Congo Square, the cathedral and the oldest city of the dead
  • Roles: the believer and the skeptic
  • The eerie, phones-down counterpart to The Pirate's Share
On the drawing board — ask us to bring it to your group
In development

Second Line

Follow the music from Congo Square to the speakeasy.

The birth of jazz, the vanished red-light district of Storyville, and the Prohibition speakeasies that kept the city playing. A lighter, musical, party-forward edition that follows the sound through the Quarter — bootleggers and bandleaders, the brass never far away. Built for celebrations.

  • Congo Square, Storyville's ghost and the old music halls
  • Roles: the bootlegger and the bandleader
  • The celebratory, party-forward edition
On the drawing board — ask us to bring it to your group
How it works

Sealed envelopes. One Quarter. No guidebook.

Whichever story you pick, the shape is the same: a trail that unfolds in your hands as you walk — phones-down on sealed envelopes, or live on the app — and a reckoning at the end.

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The Sealed Envelopes

Open them one at a time, in order, on the honour system. Each sends your crew somewhere new in the Quarter — the story deepening with every seal you break.

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Secret Roles

Every player carries a hidden deal — an informant, a double agent, a side bet only they know. Revealed and settled at the Tribunal.

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Verified Checkpoints

No "tap done." Each stop is earned with the fact you read on a marker on site, or a photo the host approves — before the next unlocks.

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The Tribunal

Everyone reconvenes for the reveal over dinner, where the whole night turns on its head and every crew renders its verdict.

The answers aren't in a guidebook.

They're on the markers, the cornerstones and the ironwork of the Vieux Carré. You bring the curiosity. New Orleans brings the rest.

Bring it to New Orleans

Some of it is history.
Some of it went into the Gulf with him.

The Pirate's Share is ready to run. Dates for the New Orleans editions are being set now — join the crew, or get in touch to bring The Pursuit to your group.